The Play Attention training system is
extraordinarily powerful because it utilizes
Edufeedback: the integration of feedback technology with
proven educational methodologies and behavioral shaping
techniques.
In other words, the Play Attention user gets to see
attention in real-time by controlling video games with
his or her mind in order to build cognitive skills and
shape behaviors.
Edufeedback is founded on a simple premise:
Use a practice makes perfect approach! To increase
concentration, then one must practice the skills of
concentration. To increase performance at school or
work, one must practice the associated cognitive skills.
Through repetition and consistency, one gains
proficiency and permanency.
Academic and professional success relies heavily on good
focus/attention, visual tracking, time on-task,
short-term memory sequencing, and discriminatory
processing (more skills info). Without these skills,
everything from reading comprehension to remembering
simple instructions is very difficult. Therefore, to
increase competency and insure transfer of the skills,
practice must allow repetition of these skills until
they can be performed at will. Edufeedback allows the
user to practice and see in real-time how they are
progressing in improvement of their focus and attentive
state.
Why Edufeedback Uses a Video Format
Children and adults with attention related problems can
easily play off-the-shelf video games, or watch a 3-ring
circus without moving a muscle. That's because these
video games and high-energy activities are extremely
over stimulating. Unfortunately, while these activities
may be fun, they teach nothing about attention, and may
actually promote diffused attention over focused
attention.
Focused attention is essential for learning and
concentrating. Classrooms, work environments and home
settings cannot produce such a highly stimulating
environment, and therefore cannot compete. Listening,
reading and writing are not stimulating enough for many
to sit still through.
Play Attention provides auditory tones and graphics in
the form of low-stimulation video games to help promote
focused attention. Behaviors and movement are monitored
by the coach so that the right results can be achieved.
For example, in one activity, the user can build a
tower, block-by-block, lifting and carrying the blocks
across the computer screen by mind force and attention
alone. Should attention wane, the blocks fall backward
and construction stops. Through Edufeedback, the user is
taught to stay on-task and complete projects within an
appropriate time limit
See Just
How Effective Play Attention Can Be
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